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RACELOGIC Support Centre

HD2 - G-Ball Element - Windows


VBOX Video HD2 software comes supplied with a library of g-ball elements. The user also has the option to create their own G-Ball using PNG, JPEG or BMP image files.


Adding a supplied G-Ball element

Open the G-Ball library by clicking the ‘G-Ball’ icon from the top menu bar.

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A drop down menu will then appear, allowing a G-Ball to be selected from the library. Clicking on a chosen G-Ball will load it into the scene.

Note: Hovering over any of the g-ball thumbnails will cause a larger preview of the element to appear.

G Ball Add.png

Selecting the 'Filter' drop down on the left enables you to filter the G-Balls shown between default and custom created.


Once a G-Ball has been added to the scene, it can be clicked and dragged to the desired location. 

G-Ball elements within the library will have pre-defined settings. These settings can be changed as shown here.


Creating a new G-ball

When creating a new G-ball element, an image for the g-ball background is required. A recommended size for a G-Ball image is 170 x 170 pixels – however images can be resized within HD2 software.

All new G-Ball elements will be created with a ‘red dot’ marker. This can be changed as shown here.

Example images are shown below.

G-Ball background image

G-Ball marker image


To create a new G-Ball, click the ‘G-Ball’ icon from the top menu bar.

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Within the drop down menu, selecting the ‘New’ option will add a new G-Ball element into the scene.

G Ball New.png

Double click on the new G-Ball to load a background image.

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G-Ball Settings

When an element is selected, its settings are shown in the right hand panel.

G Ball Settings.png

Defining the X and Y axis

Although the standard use of g-ball elements is to show lateral and longitudinal acceleration, the X and Y data set to display on the G-Ball can be changed using the two drop down menus within the axis sections.

The first drop down menu defines the source. Select either CAN, GPS, Heart rate monitor (if being used with a heart rate element), Maths Channels or OBD.

Note: CAN, Maths Channels and OBD options will only appear if they have been set up by the user.

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The second drop down list defines the channel to be shown. In the example above, GPS Lateral acceleration is set to display in g.

GPS parameters

A number of GPS parameters are available to choose from, such as the following:

  • Satellites
  • UTC time
  • Latitude
  • Longitude
  • Speed
  • Heading
  • Height
  • Longitudinal acceleration
  • Lateral acceleration
  • Combined acceleration
  • Vertical speed
  • Local time
  • Day of month
  • Month
  • Year
  • Distance since power-up
  • Distance since stationary
  • Time stationary
  • Time moving
  • Radius of turn
  • Gradient (%)
  • Solution type

More information on the parameters can be found here.

​Changing the units

Within the parameter section, speed, acceleration or distance channels can be set to display in different units.

The options available are:

  • Speed – km/h, mph, kts, m/s, ft/s
  • Acceleration – g, m/s², ft/s²
  • Distance – m, ft, km, mi, nmi

Setting the G-Ball range

The values set here will define the minimum and maximum values to be shown on the G-Ball element.

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The default settings are +/- 2 g in either direction. To test what will be shown on the G-Ball, enter a value into the ‘Test value’ box.


Longitudinal g value = 0 g

Longitudinal g value = 1 g

Longitudinal g value = 2 g

Lateral g value = 0 g

Lateral g value = 1 g

Lateral g value = 2 g

Changing the G-Ball marker

All g-ball elements from the library include a red marker image. This can be changed to a different colour using the drop down as shown below.

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Custom user images can be loaded by ticking the ‘user image’ box and then loading a PNG image.

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Loading a new G-Ball background

G-Ball images can be changed by clicking the search icon  next to the currently loaded image.

G-Ball backgrounds can be made transparent by ticking the ‘Transparent’ option within the g-ball background area.

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Copying an element

Elements and their associated settings can be duplicated within a scene by either right clicking on the element, selecting 'Copy' from the dropdown then right clicking in empty area and selecting 'Paste' from the dropdown, or by using keyboard shortcuts 'Ctrl + C' (Copy) and 'Ctrl + V' (Paste).

Element Copy.png Element Paste.png

Deleting an element

Elements can be removed from the scene in two ways; either by right clicking on the element, selecting 'Delete' from the dropdown and confirming the prompt, or by pressing the 'Delete' key on a keyboard, and again, confirming the prompt.

Element Delete.png